User:Djl5217

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Revision as of 16:25, 17 January 2013 by Djl5217 (talk | contribs) (Part B)
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Blog 1

Part A


1. Even though I don't own a tablet, I thought that this tablet stand would be very nice to carry with you or to leave on a desk. 2. I like motorcycles, so even though this is just a model I think that it is artistic and beautiful. 3. Round tuits are worth a chuckle the first time but after that they have no point. 4. Model of Mario. Funny/awesome. 5. This is a four headed totem pole piece. It seems to not have a purpose and it is strange that someone would want one just to sit on their desk.


1. useful http://www.thingiverse.com/thing:23784 2. artistic http://www.thingiverse.com/thing:42265 3. useless http://www.thingiverse.com/thing:35377 4. funny http://www.thingiverse.com/thing:24751 5. strange http://www.thingiverse.com/thing:30852



Part B


I would like to think that I am sometimes a tinkerer. My Dad is definitely a tinkerer and has multiple projects that he has worked on in energy and sustainability. I believe that not only corporate mentality but schools have made people focus only on results. No boss wants their workers to fail 80% of the time, and you can't pass school with a 20% either. This focus on correctness I think has made people self-consciously give up if they don;t think that they can do it well in the first try. This mentality is completely reverse of good design and tinkering. "Fail often to succeed sooner" is a quote from David Kelley of IDEO that could be a motto for tinkerers.

I think the biggest principle I got out of the interview is to always put yourself in the seat of the user, or watch how they react. The happier the user is the more successful the design will be. When I saw his rapid prototyper I was surprised that he didn't have one already. It is also a great idea. What better project for a kid than to use their creativity to build a prototyper that they can continue to design and experiment with. I think the main thing to remember is that it can always be improved. Think outside the box, most ideas are helpful as long as you build off them to improve.