Designing Involute Profile Gear Pairs in Art of Illusion
Background
Caveats
This tutorial assumes that you have a basic acquaintance with the workings of the Art of Illusion (
AoI) 3D Modelling Programme.
Designing a Gear Pair
Designing a gear pair with the
Involute Profile Gear script in the
AoI is really quite easy.
Suppose that you want to design a 3:1 ratio gear pair. Using the 3:1 proportion you then need to apply that proportion to deciding the radii of your two gears. If you choose your smaller gear to have a radius of, for example, 25 mm your larger gear should have a radius of three times that or 75 mm.
On
AoI you should enter the radii in millimetres or 75:25. Now you need to similarly decide how many teeth there should be on your gear pair. If you choose 7 teeth for your small gear, your large gear should again have three times that or 21 teeth.
The Involute Profile Gear script can currently create gears with an upper limit of 50 teeth and a lower limit of 4.
To begin, from inside
AoI you bring up the Involute Profile Gear Script. On the
AoI taskbar click on
Tools, select
Scripts on the drop-down menu and then select
Involute Profile Gear off of the
Scripts menu.
A data window for the script will appear. Enter the radius and tooth count for your larger gear.
Please notice that you have a Pressure Angle set to 20 degrees. Ordinary industrial practice uses gear pressure angles of 14.5 degrees and 20 degrees. While the script will let you explore a wider range of pressure angles than this it is not recommended at this time that you attempt to design gear pairs with non-standard pressure angles.
You will also notice that the script defaults to using six surfaces to define the involute profile. It is not recommended that you use less than this number of surfaces. Using more than six can seriously slow the time required to process the gears.
Once you hit the
OK button your gear profile will appear thusly.
Now enter the radius and tooth count data for your smaller gear.
Now you have your large and small gear profiles to work with.
Unless you are very sure of yourself you should check to see that your gear pair meshes. It is easy to do this with odd-numbered tooth count gears. First, look at the
Objects list on the right-hand side of your
AoI work window and click on the larger gear profile.
Now that you've clicked on your gear look at the
Properties list that appears just below it. In
AoI the
y axis is the vertical axis. Enter the
Pitch Radius value of the gear (75) in the Y value of the
Position vector.
Doing that will lower the large gear.
Repeat the process with the small gear. You can now visually confirm that the gear pair mesh.
You must remember that so far you've only have created the profiles of the gears. Now you have to fill them with a triangle mesh. Select your gear again in the
Objects list and right click. You will see a menu appear. In it select
Convert to Triangle Mesh.
This action will bring up a window inviting you to convert the large gear profile to a triangular mesh. Click on
OK. Depending on the speed of your PC and the number of teeth in your gear this process can take a while.
Be patient.
When the process is complete the large gear will darken. Repeat the process with the small gear.
Now that you have turned your gear profiles into surfaces, you must now turn them into solids. You do this by extruding the gear surfaces.
To do this pulldown the
Tools menu and select
Extrude.
This will bring up a data window for the extrusion process.
Don't try to do anything until a small picture of the gear appears on the window. This is VERY important.
The
Distance measure gives the thickness of the gear. The default value is 1 mm. Set it to 10 mm for this example.
Again don't try to do anything until your mouse cursor returns to an arrow shape. Once that happens, click the
OK button. Repeat this for the small gear.
To take a look at your gear pair, look at the icons on the left side of your
AoI window. Notice the two eye icons at the bottom of the stack. Click on the one with the curved arrow on it.
Move it slightly to look at your gear pair in 3D.
You can now proceed to use the
Boolean Modeling option in the
Tools menu to remove excess volume from your gears and do things like create holes in them for shafts and the like.
You can download the script from
here. Save this file into the
Tools folder of the
Scripts folder in the main folder for
Art of Illusion. If you are running
AoI when you do this you will have to close
AoI and restart it to be able to see the
Involute Profile Gear option in the
Scripts option of
AoI.
--
ForrestHiggs - 08 Sep 2006
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